Finished
December 2016 - February 2017
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Framework
  • JavaFX
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About

Randomly generated worlds are being used more and more in game development. Most of these worlds are generated using some kind of noise. Out of interest I implemented a Perlin Noise generater in Java. Then I extended it to generate fractal noise by combining multiple noise images with different scales.

As a proof of concept I made a randomly generated world.